![]() And since 2009, I’ve been steadily making prints and drawings and exhibiting them in local galleries in San Francisco. Ever since college, German Expressionism and early twentieth-century graphic art in general have been a huge influence. PM: Meanwhile, I was becoming increasingly wrapped up in printmaking: woodcut, linocut, lithograph, and etching. LJ: So that’s why your comics are so pretentious and backward looking! It was really a choice born of intellectual gluttony more than anything. I studied Modern European Intellectual history so that I could sprawl across disciplines and study literature, art, philosophy, and history all at once. I got to read a lot of good books and soak my brain in the past, which has been fantastic for collecting raw material for stories and images. A history PhD was a circuitous route to making art, I suppose, but I’m glad I did it. But I did so by going to graduate school in history-that is, after first spending two years doodling on beer coasters in Prague as an English teacher, followed by more doodling on post-it notes at various office jobs around San Francisco. PM: After college, I got serious about making art, though I forgot about comics for a while. LJ: So then what? How did you go from being a fresh-faced college graduate with a wishy-washy interest in art and no real commitment to comics to a thirty-something-year-old man-child talking people’s ear off about his “artistic process”? LJ: Isn’t it true the only reason you kept drawing after college was to evade the crippling anxiety of being a normal talentless dullard? No one wants to hear about the crap you made when you were a kid or, even worse, an attention-hungry brat in college. LJ: Ok, pal, let’s not get too bogged down in the early years. My most recurring strip was called “Fatty McJerkface,” featuring the random and excessively violent exploits of a loathsome bully with a vulnerable core. These comics were crude in both form and content. I took a couple art classes and drew the comics page of Wesleyan’s student paper with two friends for a little over a year before we got the sack. Thankfully, I got back into it in college. But I clammed up sometime in middle school and my drawing went pretty much dormant through high school. Instead, I always wanted to be a cartoonist-writer-artist-comedic actor-filmmaker-gentleman farmer, and I didn’t really see a problem with that when I was 11 (I still have trouble seeing why that’s a problem). At some point in my childhood I wanted to be a cartoonist, but it never felt like a singular burning desire. I’ve always enjoyed drawing since I was a kid and have been a compulsive doodler for as long as I can recall. PM: I only recently-as in, within the last year- started drawing comics with any regularity or seriousness of purpose. LJ: I’ll ask again: how did you come to cartooning? What say you just answer my questions truthfully and to the point? LJ: Alright, alright, could you stop wasting everyone’s time? Write your phony novel on your own time, bub. ![]() In those empty hours after a catch, after the decks had been swabbed, the baleen stacked, and the blubber casked, I would nestle down in my coil of ropes with a rusty knife nicked from the galley and scratch the content of my mind’s eye into the ivory tooth of whale. ![]() But, as I realized years later, after I had been thoroughly brined with ocean water, caked with spermaceti, and perfumed with ambergris, my schooling in cartooning had also just commenced. ![]() I awoke hours later aboard a packet on the Pacific with the business end of harpoon poking at my boot heel. At the tender age of eleven, while visiting San Francisco for the National Youth Spelling Bee, I was shanghaied by a buxom chaperone with a chloroform-laced kerchief. PM: I came to cartooning after a boyhood at sea. Loutish Journalist : How did you come to cartooning in the first place? ~Peter Mann, author and longtime sufferer of The Quixote Syndrome May my rectitude serve as an example to the denizens of this World Wide Web. I present them to you, reader, not because I presume that you wish to know the sordid details of my life or the gruesome mechanics behind the gleaming façade of a finished comic, but because I would like to show you how admirably I acquitted myself in the face of this man’s boorish interrogation. The following excerpt is from an interview with an ill-mannered journalist who invited me to coffee on the pretense of asking me a few questions about my comics. ![]()
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![]() ![]() How is leveling handled? Is it like 2e where you simply accumulate xp and can spend it on skills as you go or more traditional in level 2 unlocks this skill and so on? How do you think it looks on the table? Does it look cheap or is it not really an issue? How is player count handled? Less monsters or smaller health pools, more health for heroes, mix of those?Īfter the reveal a year ago, there was a lot of complaints about the terrain artwork. How long did each individual mission/scenario take? ![]() Feel free to skip any that you dont know. I've got a few questions for ya, of you dont mind. This looks like an interesting in between. I prefer other dungeon crawlers like gloomhaven and shadows of brimstone to name a few. Descemt 2e with app is my wife's favorite game. I am not convinced unless I see a 4 player video review with the app so I can see how much other players are interacting with the game versus just interested onlookers.Īwesome writeup, thanks for posting. Can everyone login and see a common view of what is happening and then when it is their turn, have some agency to the action selection on the screen, for instance during crafting, or do you have some digital DM who must touch the screen for everyone? Is the app even multiplayer? Meaning, say you have everyone in the group with a mix of Android and iOS Tablets. You did not mention in your review, but how is the app shared with others?ĭo you need a big screen TV so everyone can see? Are you endlessly passing around a tablet? Given so much of the focus of the game is the app if everyone does not have a good view of what is occurring, the experience would become frustrating. I am not opposed to app driven games and I love playing Destinies, but with Destinies, it seems more like a helper than the game. It seems, this could easily just be a turn based combat RPG video game. With other games even many RPG light games, I feel a connection with the character and can see I need to fill in these token slots to get a power or skill and how I build a character has physical components I can feel and rearrange. ![]() Given how much the app does, it seems one will be disconnected from their character and their stats evolve since the app is doing that for you. What confuses me is if the app handles combat, the crafting, book keeping, the going into town, knows what your equipment load out happens to be as well as health stats, then what is the purpose of the physical components? ![]() ![]() ![]() Want to start playing as quickly as possible. It streamlines the setup process for those who have arcade hardware and USB Polling Issues Linux for a Dedicated SM5 PCĭin maintains a Linux image for running SM5 on common arcade hardware: Troubleshooting StepMania Hardware Guides Buying a 4-Panel Dance Padĭom ITG has an excellent summary of 4-panel dance pad available in 2020: Learn more here:Ĭasual Mode Tips for installing StepMania Player Options Menu Custom Songs from USBĬasual Mode was designed with public arcade machines and casual players in mind. ScreenshotsĬheck out this imgur album for more screenshots: The aspect ratio can be changed under Graphics / Sound Options. 16:10 (Apple laptops, some LCD monitors).Hi So on stepmania 5, i am trying to install some indavidual songs and one pack. Copy link jamgallACE commented Apr 19, 2016. Simply Love is designed to be usable at resolutions as low as 640x480 but still look crisp and clean in HD, 2k, 4k, etc. 4 comments Closed Stepmania 5 songs folder 1075.The current language can be changed in Simply Love under System Options. You can download the current Simply Love release at the Latest Release page.įull install instructions are in the Installing Simply Love README. Do not merge the new folder into the old. If you are upgrading from a previous version of Simply Love, fully delete the old Simply Love folder first. ❌ Forks of older versions of StepMania (e.g. If you are able to compile StepMania's source code yourself, the 5_1-new branch is supported. StepMania 5.3 (Outfox) isĬurrently in an alpha stage of development. Whileĥ.0.12 is officially the latest stable release of StepMania, 5.1 is widely usedĪnd an improvement over 5.0 in almost every regard. ✅ StepMania 5.3-a4.9.7 (OutFox) (preliminary support)įor new installations we currently recommend installing StepMania 5.1. Simply Love is compatible with current releases from the official StepMania project. For more information on that version of Simply Love, check here: Simply Love was originally designed and implemented for a previous version of StepMania (SM3.95) by hurtpiggypig. Docs/Luadoc/ directory and can be viewed in most web browsers. StepMania 5s complete Lua API documentation can be found in its Lua.xml file, which ships with releases of StepMania 5 in the. It features a clean and simple design, offers numerous data-driven features not implemented by the StepMania 5 engine, and allows the current generation of ITG fans to breathe new life into the game they've known for over a decade. If youre unsure of where to start, check out the chapter on What Are Actors to get a sense of how Lua files are organized in StepMania 5. Simply Love is a StepMania 5 theme for the post-ITG community. ![]() ![]() At the top you'll find a small secret area. To the left is an open passage.Ĭlimb the boards that are blocking the passage to your right. To the right will be a passage blocked by some boards. Ahead of you will be a passage blocked by a wire gate. When the elevator comes to a stop, follow the tunnel to the left. You can now use the key to activate the 2nd lift and go down to the next level below.Īfter retrieving the first key, take the elevator down to the next level of the mine. Unlock the door with the switch, then go through and back to the main entrance of this section of the mines. Look for a cave with a door and a switch (marked AREA 11). Jump the gap and continue along the ledge up into the caverns above. Follow the ledge there around to the left until you reach a gap. Use the ladder above the doorway to climb up to the level above.Įventually, you'll come out on a rocky shelf overlooking the mine tracks. Follow this into a small cave and climb up the rocks there. Just to the left of the waterfall you'll see another tunnel. Drop down the small waterfall and then immediately turn to face the way you came. Explore the underwater areas till you find a cavern with water flowing down into another lower passage. Now, to find your way back out of this area you'll need to drop into the water below the bridge. On the crate is the key that operates the elevator down to the next level of the mines. This passage will lead to a room with a crate in the corner. Once you've defeated all of the enemies here, look for a brick lined passage leading off the main cavern. Entering this room will spring a trap, and several Billy Ray's will charge out of exploding walls, so be ready. Continue forward into the large cavern with a bridge crossing some more water. Here you'll find a switch that will open up half of the bars holding the Vixen Teat Gun (the gun is located beyond a low passage in the water area below the main tracks.the switch there controls the other half of the bars).Īfter you've navigated past the last moving mine cart, you'll come to a broken section of tracks that is above a pool of water. Jump to this spot and drop down the hole to the secret cave below. If you'd like an extra challenge, jump to the third beam and then look to your left for a rocky outcropping. Once the cart has gone by beneath you, it is safe to drop back down and continue following the tracks. Hop up on the stationary cart, then jump up on the wooden beam above you.įrom this wooden beam, hop to the next beam. Eventually, you will reach a stationary mine cart, beyond which is a mine cart moving back and forth. After the 2nd cart has gone past, drop back down and continue following the tracks. Here you need to look for a ladder that will take you up to a platform overlooking these two moving mine carts. Now, follow the second cart until you can drop off the right of the track to the area below. Again, taking care not to get hit by the carts, follow the first one until you can sidestep onto the next section of track. Follow these tracks until you reach an L-section with two more moving carts. Taking care not to get hit by the carts, navigate this room and follow the passage on the far side till you reach a set of tracks leading downhill. Follow this passage until you reach a room with mine carts moving back and forth. ![]() ![]() ![]() Blow up this wall to open up the passage ahead. Here, look for a crack in the wall to the right. ![]() Drop back down and then follow the main tunnel to the next section of the big drill. Climb this up to a secret alcove where you can obtain a crossbow. Look for a partially obscured ladder embedded in one wall. When the elevator stops, you'll be in a small cave. Once the gate is open, take the elevator down to the next level of the mine. Activating that switch will open the wire gate in front of the elevator. Just inside the doorway on the wall there is a swtich. Activate the switch and then go back out to the main entrance.īack at the main entrance, you'll find that a supply room is now open. At the far end of this room is an alcove with a switch in it. Go through the door into the main drilling room (don't jump down the mine shaft or you'll die). Doing so will open up the passage and expose a door. Use dynamite or your crossbow to blow the boards off. There is a boarded up passage just to the left of the point at which you start this level. ![]() ![]() ![]() You’ll spend your time tiptoeing past enemies that can kill you almost instantly in competent but unoriginal stealth action, or using light sources to make your way through hordes of ravenous, man-eating rats in much more memorable puzzle-based areas. You play as Amicia, older sister to an afflicted and disturbed young boy named Hugo, and must travel through both beautiful and dystopian areas, run away from a tsunami of plague rats, and sneak or murder your way through an army of half-witted soldiers all in the name of saving your brother. Slay Overlord Van Aldritch in Port Valbury.Following in the creepy, skittering footsteps of its predecessor, A Plague Tale: Innocence, Requiem is a somber third-person action-adventure game that takes place in an alternate history version of 14th century France during the Hundred Years’ War. ![]() Slay Archon Barthollem in the name of the Order of Death's Vigil on Ultimate Difficulty.Slay Malkadarr in the name of Kymon's Chosen on Ultimate Difficulty.Slay Shar'Zul, Harbinger of Chaos in the Bastion of Chaos on Ultimate Difficulty.Slay Shar'Zul, Harbinger of Chaos in the Bastion of Chaos.Slay Overlord Van Aldritch in Port Valbury on Ultimate Difficulty.Slay Overlord Van Aldritch in Port Valbury in Hardcore Mode.Slay Shar'Zul, Harbinger of Chaos in the Bastion of Chaos in Hardcore Mode. ![]() Slay the Herald of Destruction in the Immolation on Ultimate Difficulty.Slay the Herald of Destruction in the Immolation.Note: I am my own master is the Ultimate version of this achievement.Ĭomplete the indicated task to unlock the achievement. ![]() Once you have this quest and enter the dungeon you have to kill Allostria behind the living flesh door to unlock this achievement. To be able to open this door, you need a quest from Seer Rugia in Coven's Refuge, called The Other You. In the north part of the first part of the dungeon (Infestation), you might have noticed a locked door called "Living flesh door". It requires honored reputation with the Coven of Ugdenbog and access to the Fleshworks/Infestation (final dungeon of the expansion you have to finish the quest The Living Factory). This achievement is obtainable in the Ashes of Malmouth expansion. You don't actually have to kill him, getting his health down to 50% will do the trick and unlock this achievement. Warning: he's a pretty tough fight, so I'd advise doing this on Normal. Don't be friendly to him in the conversation options and then at some point you have the option to attack him. Alternatively, you can beat some sense into him. When you meet Ulgrim for the first time in the expansion, you have the option of talking some sense into him (achievement: It's me, your friend). This is an achievement obtainable in the Ashes of Malmouth expansion. Clicking this torch will open a secret door just south-west of it and in there you can find Ivonda's stash, which will unlock this achievement and possibly some nice loot as well. In the beginning of this small dungeon there's a loose torch (it's the only unlit torch in the dungeon). However, once you've obtained the notes, don't bring them back to Ivonda immediately! Instead, you can now find the secret stash yourself! In the southern part of the Steelcap district there's a zone called The Tomb of Herald Mathis. Her notes can be found in the north of the steelcap district and will be displayed with a star. For this quest you have to find her notes and bring them back to her. You can get this achievement during the side quest Mad Ramblings from Ivonda in the Malmouth resistance base in the Steelcap district. This is an achievement that's obtainable in the Ashes of Malmouth expansion. ![]() |
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